(/ˈljuːdoʊ/; from Latin ludo, meaning ‘I play’) is a strategy board game for two to four[a] players, in which the players race their four tokens from start to finish according to the rolls of a single die. Like other cross and circle games, Ludo is derived from the Indian game
, but simpler. The game and its variations are popular in many countries and under various names.
In Germany : “
Mensch ärgere dich nicht
” (Man, don’t get upset),
In Greece: “
referring to typical player behaviour.
In Italy: “
” (Don’t get upset).
In Poland: “
” (The Chinese), though an equivalent form to the German name also exists (“
Człowieku, nie irytuj się
In Estonia: “
Reis ümber maailma
” (Trip around the world).
In China, Malaysia and Singapore, it is called : “
” or “”.
In Sweden: it is known as “
“, a name derived from the Latin word fiat which means “
so be it
!” Common variations on the name are “
Fia the game
) and “
Fia med knuff
” (Fia with push). In Denmark and Norway though, the game is known as Ludo.
In Vietnam, it is called “
Cờ cá ngựa
In France, it is called “
) or “
Le Jeu de Dada
In Hungary, this game is called “
Ki nevet a végén
” (Who laughs at the end).
Ludo Game Classic Board & Rules
Special areas of the Ludo board are typically coloured bright yellow, green, red, and blue. Each player is assigned a colour and has four tokens in their colour. The board is normally square with a cross-shaped playspace, with each arm of the cross having three columns of squares, usually six per column. At the centre of the board is a large finishing square, often composed of coloured triangles atop the players’ home columns.
Two, three, or four can play, without partnerships. When able to, the players will enter their tokens one per time on their respective starting squares, and proceed to race them clockwise around the board along the game track (the path of squares not part of any player’s home column). When reaching the square below his home column, a player continues by moving tokens up the column to the finishing square. The rolls of a single dice control the swiftness of the tokens, and entry to the finishing square requires a precise roll from the player. The first to bring all their tokens to the finish wins the game. The others often continue play to determine second-, third-, and fourth-place finishers.
In Ludo game classic each player rolls the dice; the highest roller begins the game. Players alternate turns in a clockwise direction.
To enter a token into play from its yard to its starting square, a player must roll a 6. If the player has no tokens yet in play and rolls other than a 6, the turn passes to the next player. Once a player has one or more tokens in play, he selects a token and moves it forwards along the track the number of squares indicated by the die. Passes are not allowed; if no move is possible, the turn moves to the next player.
When a 6 is rolled, the player may choose to advance a token already in play, or may enter another staged token to its starting square. Rolling a 6 in Ludo Game Classic earns the player an additional or “bonus” roll in that turn. If the bonus roll results in a 6 again, the player earns an additional bonus roll. If the third roll is also a 6, the player may not move and the turn immediately passes to the next player!